How might you design a system for aggregating analogies and concepts across fields. Youd need an index of concept translations and some kind of search function that lumped structures in a vector embedding together in search results. I’m sure someone has done this w/ analogical reasoning.

High and low levels programming languages/interfaces in a broad sense

Hotellings law and other economic laws/principles. Use Wikipedia categories to find other examples? Then translate to heuristics

First-Conclusion Bias
As Charlie Munger famously pointed out, the mind works a bit like a sperm and egg: the first idea gets in and then the mind shuts. Like many other tendencies, this is probably an energy-saving device. Our tendency to settle on first conclusions leads us to accept many erroneous results and cease asking questions; it can be countered with some simple and useful mental routines.

Relative Satisfaction/Misery Tendencies
The envy tendency is probably the most obvious manifestation of the relative satisfaction tendency, but nearly all studies of human happiness show that it is related to the state of the person relative to either their past or their peers, not absolute. These relative tendencies cause us great misery or happiness in a very wide variety of objectively different situations and make us poor predictors of our own behavior and feelings.

  1. Tendency to Want to Do Something (Fight/Flight, Intervention, Demonstration of Value, etc.)
    We might term this Boredom Syndrome: Most humans have the tendency to need to act, even when their actions are not needed. We also tend to offer solutions even when we do not have knowledge to solve the problem.
  • could you play this off against the bystander effect?

Did Leibniz ever respond to buridans ass?

Pareto Principle: The majority of outcomes are driven by a minority of events.

Sturgeon’s Law: “90% of everything is crap.” The obvious inverse of the Pareto Principle, but hard to accept in practice.

Anscombe’s Quartet: Four sets of numbers that look identical on paper (mean average, variance, correlation, etc.) but look completely different when graphed. Describes a situation where exact calculations don’t offer a good representation of how the world works.

Planck’s Principle: “A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die and a new generation grows up that is familiar with it.”

Berkson’s Paradox

The 90-9-1 Rule: In social media networks, 90% of users just read content, 9% of users contribute a little content, and 1% of users contribute almost all the content. Gives a false impression of what ideas are popular or “average.”

Fredkin’s Paradox: Confronted with two equally good options, you struggle to decide, even though your decision doesn’t matter because both options are equally good. The more equal the options, the harder the decision.

Golem Effect: Performance declines when supervisors/teachers have low expectations of your abilities.

Texas Sharpshooter Fallacy: Goals set retroactively after an activity, like shooting a blank wall and then drawing a bullseye around the holes you left, or picking a benchmark after you’ve invested.

Apophenia: A tendency to perceive correlations between unrelated things, because your mind can only deal with tiny sample sizes and assuming things are correlated creates easy/comforting explanations of how the world works.

Hard-Easy Effect: Hard tasks promote overconfidence because the rewards are high and fun to dream about; easy tasks promote underconfidence because they’re boring and easy to put off.

Cobra Effect: Attempting to solve a problem makes that problem worse. Comes from an Indian story about a city infested with snakes offering a bounty for every dead cobra, which caused entrepreneurs to start breeding cobras for slaughter.

Braess’s Paradox: Adding more roads can make traffic worse because new shortcuts become popular and overcrowded.

Non-Ergodic: When group probabilities don’t apply to singular events. If 100 people play Russian Roulette once, the odds of dying might be, say, 10%. But if one person plays Russian Roulette 100 times, the odds are dying are practically 100%.

Pollyanna Principle: It’s easier to remember happy memories than bad ones.

Declinism: Perpetually viewing society as in decline, because you’re afflicted by the Pollyanna Principle and you forget how much things sucked in the past.

Abilene Paradox: A group decides to do something that no one in the group wants to do because everyone mistakenly assumes they’re the only ones who object to the idea and they don’t want to rock the boat by speaking up.

Peter Principle: Good workers will continue to be promoted until they end up in a role they’re bad at.

Friendship Paradox: On average, people have fewer friends than their friends have. Occurs because people with an abnormally high number of friends are more likely to be one of your friends. It’s a fundamental part of social network dynamics and makes most people feel less popular than they are.

There is little correlation between climate change denial and scientific literacy. But there is a strong correlation between climate change denial and political affiliation.

Distinction between stocks and flows seems useful for philosophers impact somehow